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The Detective Society

The Detective Society

The Detective Society offers immersive, play-at-home mystery games, perfect for escape room fans and aspiring sleuths to solve intricate cases with friends or solo.

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About The Detective Society

The Detective Society is a leading UK creator of immersive, play-at-home mystery games, operating under the company Damfino Productions Ltd. With a strong reputation built on successful Kickstarter campaigns, including 'Disaster on Dino Island' being fully funded, and even a feature on Dragons Den, they are dedicated to delivering high-quality, engaging experiences. Their mission is to bring the thrill of solving a complex case into the comfort of your home, offering a unique blend of puzzle-solving and storytelling.

Unravel Intrigue with Our Games

The product range from The Detective Society is diverse, catering to various levels of detective experience. Their flagship offerings are multi-episode seasons like 'The Disappearance of Claire Makova' and 'The Cursed Exhibition', providing hours of gameplay. For those looking for a shorter commitment, standalone games such as 'Countdown To Chaos' or bundles like the 'Moon BUNDLE' offer complete mysteries. They also provide a free digital tester game, allowing new players to experience their unique style of immersive puzzle-solving before committing to a full physical game. Each game is packed with fiendish puzzles and intricate winding plots, ensuring a truly satisfying investigation.

The Immersive Experience

Designed for players aged 14 and up (with specific print-at-home adventures for younger detectives aged 8-14), The Detective Society games offer an unparalleled immersive experience. They combine elements of escape rooms, theatre, and traditional board games, without the need to learn complicated rules. Players simply open the box and begin investigating, using physical clues and sometimes even digital interactions like sending SMS messages or making calls. An online clue system and community support via Facebook and Reddit are available to help detectives who get stuck, ensuring a rewarding experience for everyone.

The Detective Society. It is part of Damfino Productions Ltd.

Shipping & Returns

0International Shipping

Enjoy customs-friendly free shipping on all orders from The Detective Society, delivering immersive mystery games directly to your door across the UK and internationally.

Returns Policy

The Detective Society's full returns policy is available on their website under 'Terms & Conditions'. For customer support regarding purchases, please contact their team via email.

Company Information

Parent Company

Damfino Productions Ltd

Payment Methods
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Frequently Asked Questions

How long does each game episode take to play?

Each episode typically takes between 90-120 minutes to play, though this can vary depending on your pace and how deeply you choose to explore the game's world. A six-episode season can offer 9-12 hours of gameplay.

Are hints available if I get stuck?

Yes, The Detective Society provides an online clue system with hints ranging from subtle to obvious, carefully hidden to prevent accidental spoilers. You can also seek help from the community on their Facebook Group or Reddit.

What is the recommended age for The Detective Society games?

The games are recommended for players aged 14 and above due to themes of peril and mystery. For younger detectives aged 8-14, they recommend their print-at-home adventure, 'The Professor's Missing Potion'.

How many episodes are in a typical season?

Some seasons, such as 'The Disappearance of Claire Makova', 'The Sudden Silence of Timothy Lee', and 'The Cursed Exhibition', contain six episodes. Others, like 'Trouble in Folklore Falls', have three episodes.

Can the game components be reused?

No, everything contained inside the box is typically used during gameplay and can then be disposed of. While the puzzles are standalone, the story continues from box to box within a season.

Do the games involve any digital interaction?

Yes, many of their game boxes involve sending SMS messages or making calls as part of the investigation to enhance the immersive experience.

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